留存自用的监控。



  • // ~silent

    [if] (:status weapon) == false && (:cd sword.wu) == false
    @perform sword.wu
    [if] (:status force) == false && (:cd force.xi) == false
    @perform force.xi
    [if] (:status dodge) == false && (:cd dodge.power) == false
    @perform dodge.power
    [if] (:cd unarmed.qi) == false
    @perform unarmed.qi
    [exit]
    [if] (:cd sword.poqi) == false
    @perform sword.poqi
    [exit]

    类型: 进入战斗



  • 大佬请教下。为啥我把你这复制过去之后还是避免不了cd结束buff没消失就放技能的问题。



  • 自动出招,自动攻击关了



  • // raid.flow
    @cmdDelay 0
    [if] (:status force) == false && (:status weapon) == false && (:status parry) == false && (:status yihua) == false
      setting auto_pfm force.power,force.cui,blade.shi,parry.yi,parry.wu,dodge.power,throwing.ding,unarmed.qi,unarmed.liu,throwing.luo,blade.xue;
    [else if] (:status force) == true && (:status weapon) == false && (:status parry) == false && (:status yihua) == false
      setting auto_pfm blade.shi,parry.yi,parry.wu,dodge.power,throwing.ding,unarmed.qi,unarmed.liu,throwing.luo,blade.xue;
    [else if] (:status force) == false && (:status weapon) == true && (:status parry) == false && (:status yihua) == false
      setting auto_pfm force.power,force.cui,parry.yi,parry.wu,dodge.power,throwing.ding,unarmed.qi,unarmed.liu,throwing.luo,blade.xue;
    [else if] (:status force) == false && (:status weapon) == false && (:status parry) == true && (:status yihua) == false
      setting auto_pfm force.power,force.cui,blade.shi,parry.yi,dodge.power,throwing.ding,unarmed.qi,unarmed.liu,throwing.luo,blade.xue;
    [else if] (:status force) == false && (:status weapon) == false && (:status parry) == false && (:status yihua) == true
      setting auto_pfm force.power,force.cui,blade.shi,parry.wu,dodge.power,throwing.ding,unarmed.qi,unarmed.liu,throwing.luo,blade.xue;
    [else if] (:status force) == true && (:status weapon) == true && (:status parry) == false && (:status yihua) == false
      setting auto_pfm parry.yi,parry.wu,dodge.power,throwing.ding,unarmed.qi,unarmed.liu,throwing.luo,blade.xue;
    [else if] (:status force) == true && (:status weapon) == false && (:status parry) == true && (:status yihua) == false
      setting auto_pfm blade.shi,parry.yi,dodge.power,throwing.ding,unarmed.qi,unarmed.liu,throwing.luo,blade.xue;
    [else if] (:status force) == true && (:status weapon) == false && (:status parry) == false && (:status yihua) == true
      setting auto_pfm blade.shi,parry.wu,dodge.power,throwing.ding,unarmed.qi,unarmed.liu,throwing.luo,blade.xue;
    [else if] (:status force) == false && (:status weapon) == true && (:status parry) == true && (:status yihua) == false
      setting auto_pfm force.power,force.cui,parry.yi,dodge.power,throwing.ding,unarmed.qi,unarmed.liu,throwing.luo,blade.xue;
    [else if] (:status force) == false && (:status weapon) == true && (:status parry) == false && (:status yihua) == true
      setting auto_pfm force.power,force.cui,parry.wu,dodge.power,throwing.ding,unarmed.qi,unarmed.liu,throwing.luo,blade.xue;
    [else if] (:status force) == true && (:status weapon) == true && (:status parry) == true && (:status yihua) == false
      setting auto_pfm parry.yi,dodge.power,throwing.ding,unarmed.qi,unarmed.liu,throwing.luo,blade.xue;
    [else if] (:status force) == true && (:status weapon) == true && (:status parry) == false && (:status yihua) == true
      setting auto_pfm parry.wu,dodge.power,throwing.ding,unarmed.qi,unarmed.liu,throwing.luo,blade.xue;
    
    
    复制上方代码

    监视buff状态改变 force weapon parry yihua 防刷新频繁再写个战斗开始停用 战斗结束启用


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