古墓偷渡+1
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// raid.flow #input ($repeat) = 重复次数,1 #config <-stopSSAuto ($num) = 0 [while] (num) < (repeat) $to 扬州城-武庙 @renew @cd jh fb 29 start2;cr gumu/gumukou 1 0; go enter go east @kill 小龙女 @kill 杨过 cr;cr over ($num) = (num) + 1 stopSSAuto-> recordGains-> @renew $zdwk
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改造了一下,现在如果有九阴就直接击杀,无九阴则等待九阴CD。
unarmed.duo可以根据实际情况改// raid.flow // raid.flow #input ($repeat) = 重复次数,1 #config <-stopSSAuto <-recordGains ($num) = 0 stopstate [while] (num) < (repeat) jh fb 29 start2;cr gumu/gumukou 1 0; go enter;go east @cd unarmed.duo [if] (:status force) == false @cd force.cui @kill 小龙女 [else] @kill 小龙女 cr;cr over ($num) = (num) + 1 stopSSAuto-> recordGains-> @renew $zdwk
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谢大佬。其实之前的已经很好用了。
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大佬。偷渡古墓有啥用啊?困难古墓适用么?
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@koyodakla 大佬,这个代码,杀了小龙女就退出来了,杨过没杀,,后面加个@kill 杨过 吗
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@koyodakla 有武庙回血吗
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// raid.flow #input ($Repeat) = 重复次数,(Repeat) #config <-stopSSAuto <-recordGains @cmdDelay 300 ($num) = 0 stopstate [while] (num) < (Repeat) jh fb 29 start2;cr gumu/gumukou 1 0; go enter;go east @cd unarmed.duo [if] (:status force) == false @cd force.cui kill {r杨过} @wait 100 @perform unarmed.duo @until (:combating) ==false cr;cr over ($num) = (num) + 1 stopSSAuto-> recordGains-> $zdwk
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