抛砖引玉,发一个单人刷丐帮帮派黄,打玄晶的流程



  • wakuang
    @wait 240000
    pty 1刷新了1
    stopstate
    $eq 1
    @wait 2000
    ($n1)=弟子
    ($n2)=弟子
    @wait 100
     <---
      @cmdDelay 500
      [if] {r(n1)}? != null || {r(n2)}? != null
            $killall        
            @until  (:combating) == false || {r(n1)}?==null&&{r(n2)}?==null
      --->
    
                  jh fam 6 start
                  go down
                  go east
                  go east
                  go east
                  go up
                  go down;go east
                  go east
    go up
    @wait 2000
    ($n1)=弟子
    ($n2)=弟子
    @wait 100
     <---
      @cmdDelay 500
      [if] {r(n1)}? != null || {r(n2)}? != null
            $killall        
            @until  (:combating) == false || {r(n1)}?==null&&{r(n2)}?==null
      --->
    
                  jh fam 6 start
                  go down
                  go east
                  go east
                  go east
                  go up
                  go down;go east
                  go east
    go up
    wakuang
    @wait 240000
    pty 1刷新了1
    stopstate
    $eq 1
    @wait 2000
    ($n1)=弟子
    ($n2)=弟子
    @wait 100
     <---
      @cmdDelay 500
      [if] {r(n1)}? != null || {r(n2)}? != null
            $killall        
            @until  (:combating) == false || {r(n1)}?==null&&{r(n2)}?==null
      --->
    
                  jh fam 6 start
                  go down
                  go east
                  go east
                  go east
                  go up
                  go down;go east
                  go east
    go up
    @wait 2000
    ($n1)=弟子
    ($n2)=弟子
    @wait 100
     <---
      @cmdDelay 500
      [if] {r(n1)}? != null || {r(n2)}? != null
            $killall        
            @until  (:combating) == false || {r(n1)}?==null&&{r(n2)}?==null
      --->
    
                  jh fam 6 start
                  go down
                  go east
                  go east
                  go east
                  go up
                  go down;go east
                  go east
    go up
    
    wakuang
    @wait 240000
    pty 1刷新了1
    stopstate
    $eq 1
    @wait 2000
    ($n1)=弟子
    ($n2)=弟子
    @wait 100
     <---
      @cmdDelay 500
      [if] {r(n1)}? != null || {r(n2)}? != null
            $killall        
            @until  (:combating) == false || {r(n1)}?==null&&{r(n2)}?==null
      --->
    
                  jh fam 6 start
                  go down
                  go east
                  go east
                  go east
                  go up
                  go down;go east
                  go east
    go up
    @wait 2000
    ($n1)=弟子
    ($n2)=弟子
    @wait 100
     <---
      @cmdDelay 500
      [if] {r(n1)}? != null || {r(n2)}? != null
            $killall        
            @until  (:combating) == false || {r(n1)}?==null&&{r(n2)}?==null
      --->
    
                  jh fam 6 start
                  go down
                  go east
                  go east
                  go east
                  go up
                  go down;go east
                  go east
    go up
    
    wakuang
    @wait 240000;pty 1刷新了1;stopstate
    $eq 1
    @wait 2000
    ($n1)=弟子
    ($n2)=弟子
    @wait 100
     <---
      @cmdDelay 500
      [if] {r(n1)}? != null || {r(n2)}? != null
            $killall        
            @until  (:combating) == false || {r(n1)}?==null&&{r(n2)}?==null
      --->
    
                  jh fam 6 start
                  go down
                  go east
                  go east
                  go east
                  go up
                  go down;go east
                  go east
    go up
    @wait 2000
    ($n1)=弟子
    ($n2)=弟子
    @wait 100
     <---
      @cmdDelay 500
      [if] {r(n1)}? != null || {r(n2)}? != null
            $killall        
            @until  (:combating) == false || {r(n1)}?==null&&{r(n2)}?==null
      --->
    
                  jh fam 6 start
                  go down
                  go east
                  go east
                  go east
                  go up
                  go down;go east
                  go east
    go up
    wakuang
    @wait 240000
    pty 1刷新了1
    stopstate
    $eq 1
    @wait 2000
    ($n1)=弟子
    ($n2)=弟子
    @wait 100
     <---
      @cmdDelay 500
      [if] {r(n1)}? != null || {r(n2)}? != null
            $killall        
            @until  (:combating) == false || {r(n1)}?==null&&{r(n2)}?==null
      --->
    
                  jh fam 6 start
                  go down
                  go east
                  go east
                  go east
                  go up
                  go down;go east
                  go east
    go up
    @wait 2000
    ($n1)=弟子
    ($n2)=弟子
    @wait 100
     <---
      @cmdDelay 500
      [if] {r(n1)}? != null || {r(n2)}? != null
            $killall        
            @until  (:combating) == false || {r(n1)}?==null&&{r(n2)}?==null
      --->
    
                  jh fam 6 start
                  go down
                  go east
                  go east
                  go east
                  go up
                  go down;go east
                  go east
    go up
    
    复制上方代码


  • @花朵 怎么改成其他的比如武当。



  • @花朵抛砖引玉,发一个单人刷丐帮帮派黄,打玄晶的流程 中说:有没有办法实现去掌门房间清掉蓝绿☺


登录后回复