武道塔工作流程,可配置何层开始等待技能冷却、何层开始扫荡符扫荡
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@zx88 好,晚点处理
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@Bob-cn 其实可以发扫荡来确定是否到最高层,不要确定就行
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@Bob-cn 请问这段代码要加在流程的中间吗 还是别的方法 怎么使用呢
@Bob-cn 在 武道塔工作流程,可配置何层开始等待技能冷却、何层开始扫荡符扫荡 中说:
[if] {b金蛇剑}? != null @eq {b金蛇剑}
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自用
<-stopSSAuto <-recordGains [if] (WudaoWaitCDLevel) == null ($WudaoWaitCDLevel) = 75 [if] (Wudaoliaoshang) == null ($Wudaoliaoshang) = 75 [if] (WudaoWaitCDExp) == null ($WudaoWaitCDExp) = ^none [if] (WudaoManualMaxLevel) == null ($WudaoManualMaxLevel) = 84 [if] (HpThreshold) == null ($HpThreshold) = 90 [if] (MpThreshold) == null ($MpThreshold) = 70 ($Blade) = 否 [if] (:kf_dao) == xuedao ($Blade) = 是 @print 判断为血刀使用者 [if] (Restart) == null ($Restart) = 是 [if] (Shop) == null ($Shop) = 否 [if] (Speedwudao) == null ($Speedwudao) = 500 #input ($WudaoWaitCDLevel)=从此层开始,等待技能冷却,(WudaoWaitCDLevel) #input ($Wudaoliaoshang)=从此层开始,开始每层原地疗伤,(Wudaoliaoshang) #input ($WudaoWaitCDExp)=等待以下技能冷却,(WudaoWaitCDExp) #input ($WudaoManualMaxLevel)=从此层开始扫荡符扫荡,(WudaoManualMaxLevel) #input ($Speedwudao)= 操作间隔时间,(Speedwudao) #select ($Restart) = 是否重置武塔,是|否,(Restart) #select ($HpThreshold) = 疗伤,当气血低于百分比,100|90|80|70|60|50|40|30|20|10,(HpThreshold) #select ($MpThreshold) = 打坐,当内力低于百分比,100|90|80|70|60|50|40|30|20|10,(MpThreshold) #select ($Shop) = 是否买扫荡符,是|否,(Shop) #config ($HpPer) = (HpThreshold)/100 ($MpPer) = (MpThreshold)/100 @cmdDelay (Speedwudao) [if] {b扫荡符}? != null ($Sdf) = {b扫荡符#} @print 拥有扫荡符{b扫荡符#}个 [if] (arg0) != null ($WudaoWaitCDLevel) = (arg0) [if] (arg1) != null ($WudaoManualMaxLevel) = (arg1) [if] (arg2) != null ($WudaoWaitCDExp) = (arg2) stopstate [if] (:hpPer) < (HpPer) || (:mpPer) < (MpPer) [if] (Blade) == 否 @renew [if] (Blade) == 是 [if] (:hpPer) < 0.05 @liaoshang @tip 你的气血恢复了 stopstate [if] (:mpPer) < 0.30 @renew [if] (Blade) == 是 ($force)=(:kf_nei) enable force none enable force (force) jh fam 9 start [if] (Restart) == 是 select {r守门人};ask1 {r守门人} @tip 从头开始挑战|已经重置 jh fam 9 start @tip 你目前可以直接去挑战第($level)层 go enter [while] true //jh fam 9 start @print 目前楼层:(level)层 [if] (level) >= (WudaoManualMaxLevel) [break] [if] (level) >= (WudaoWaitCDLevel) @cd (WudaoWaitCDExp) //go enter;go up go up kill {r武道塔守护者} @until {r武道塔守护者}? == null || (:combating) == true @until {r武道塔守护者}? == null || (:combating) == false ($level) = (level) + 1 [if] (:hpPer) < (HpPer) || (:mpPer) < (MpPer) [if] (Blade) == 否 @renew jh fam 9 start //@tip 你目前可以直接去挑战第($level)层 go enter [if] (Blade) == 是 [if] (:hpPer) < 0.10 @to 扬州城-武庙 @await 500 liaoshang @tip 你的气血恢复了 stopstate jh fam 9 start //@tip 你目前可以直接去挑战第($level)层 go enter [if] (:mpPer) < 0.30 @renew jh fam 9 start //@tip 你目前可以直接去挑战第($level)层 go enter [if] (level) >= (Wudaoliaoshang) + 1 $to 扬州城-武庙 @await 500 @liaoshang jh fam 9 start //@tip 你目前可以直接去挑战第($level)层 go enter ($num)=0 jh fam 9 start select {r守门人};ask2 {r守门人} @tip 用不着快速挑战了|不用快速挑战|快速挑战需要($num)张扫荡符 [if] (num) > 0 [if] (Shop) == 是 [if] (num) > (sdf) ($num) = (num)-(sdf) shop 0 (num) select {r守门人};ask2 {r守门人};ask3 {r守门人} @tip 你的扫荡符不够|挑战完成|用不着快速挑战了|不用快速挑战 recordGains-> stopSSAuto-> stopstate;$zdwk
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@qqqq 666 呀,老铁
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@Bob-cn 能弄个命令转化大写为小写不,那样武塔速度会提高,而且如果能搞个例如#speed 1000 之类的作为前置声明,能改变本脚本每行语句的执行间隔速度的话,那样更快了
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没有挑战失败就去挖矿的触发?
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@风逸寒 我也想知道。