【2019.4.3更新简单快走版、高自定义版|见主楼】自动追捕流程


  • 武圣

    飞一样的走地图再也不用地图没走完就超时!
    增加战前战后套装、技能、自动出招设定!

    使用说明

    • 输入1:从此次追捕开始,等待技能冷却
      例如输入(20),则你的连续追捕次数达到20后,开始追捕之前会等待技能cd
    • 输入2:需要cd的技能使用英文逗号隔开或^不需要cd的技能
      此处填写的内容格式见@cd的使用说明
    • 输入3:最高连续追捕数达到后自动放弃
      例如输入(50),连续追捕到达50后直接放弃,不知道自己上限的大佬可以直接填写50000
    • 输入4:死亡自动重置
      如果为(已开启),在没有到达最高连续追捕次数前追捕中死亡将直接重置追捕次数

    !!下方新增功能,如果之前用着没其他问题可忽略用默认参数即可!!
    括号中为输入例子,实际输入不需要添加

    • 输入5:追捕完行为
      默认为自动挖矿($zdwk),可更改为任意需要,例如($to 住房-练功房,dazuo)多条语句用,隔开
    • 输入6/7:追捕开始/追捕结束换套装
      此处对应pluginss设置的套装1-3,此处填写对应数字即可,默认(0)不换套装
    • 输入8/9:追捕开始/追捕结束换技能;顺序为拳脚,内功,轻功,招架,刀法,剑法,杖法,棍法,鞭法,暗器
      默认为(0,0,0,0,0,0,0,0,0,0),不换任何技能
      需要换技能,只需要在对应位置填上特殊技能代码,并带英文引号,苏轻工具包查询技能代码
      例如(0,0,0,'beimingshengong',0,0,0,0,0,0)
      会将特殊内功换成北冥神功
    • 输入10/11:追捕开始/追捕结束自动出招顺序
      对应系统设置-当你击杀玩家或NPC时,自动出招中内容
      例如设置追捕开始为(force.wuwo)追捕结束为(dodge.lingbo)
      则追捕中自动出招无我,追捕结束后自动出招变为凌波
      默认为0,不改变该设置

    @王书书 老板你的需求做完了!

    如果遇到了不属于上面任一情况的问题(如卡住),请留言,附带你的配置,最好有上下文代码的截图,谢谢!

    2019.4.3 标准版自动追捕
    分享码:矮大瓜@自动追捕·流程@1554291789530

    // auto_zhuibu v2.1
    <-stopSSAuto
    <-recordGains
    [if] (ZBWaitCD) == null
       ($ZBWaitCD) = 15
    [if] (ZBMax) == null
       ($ZBMax) = 52
    [if] (ZBcdskill) == null
       ($ZBcdskill) = ^none
    [if](AZB_action) == null
       ($AZB_action) = $zdwk
    #input ($ZBWaitCD) = 从此次追捕开始,等待技能冷却,(ZBWaitCD)
    #input ($ZBcdskill) = 需要cd的技能使用英文逗号隔开或^不需要cd的技能,(ZBcdskill)
    #input ($ZBMax) = 最高连续追捕数达到后自动放弃,(ZBMax)
    #select ($DieToReset) = 死亡自动重置,已开启|已关闭,已关闭
    #input ($AZB_action) = 追捕完行为,(AZB_action)
    
    #config
    
    stopstate
    
    @cmdDelay 1000
    @toolbar tasks
    @task 追杀逃犯:目前完成($currentN)/20个,共连续完成($comboN)个|追杀逃犯:($empty)目前完成($currentN)/20个,共连续完成($comboN)个
    
    [while](currentN) < 20
       @renew
       @until (:status xuruo) == false
       
       [if](comboN)>=(ZBMax)
          $to 扬州城-衙门正厅
          ask1 {程药发}
          ask2 {程药发}
          ($comboN) = 0
       [if](comboN)>=(ZBWaitCD)
          @cd (ZBcdskill)
    
       $to 扬州城-衙门正厅
       ($olddir1) = (dir1)
       ($olddir2) = (dir2)
       @print (olddir1)
       ($escapee) = null
       
       [while] (escapee) == null
          ask1 {程药发}
          @toolbar tasks
          @task 追杀逃犯:($escapee),据说最近在($dir1)-($dir2)出现过,你还有($time)去寻找他,目前完成($currentN)/20个,共连续完成($comboN)个。|追杀逃犯:目前完成($currentN)/20个,共连续完成($comboN)个
    
       [if](olddir1) != (dir1) && (olddir2) != (dir2)
           ($start_h) = (:hour)
           ($start_m) = (:minute)
    
       $wait 500
    
       [while] {(escapee)}? == null
              <---
                 @cmdDelay 1000
                 [if] {(escapee)}? != null
                     ($type1) = null
                     kill {(escapee)}
    
                     @until {(escapee)的尸体}? != null | {r(escapee)}? == null | (:combating) == false
                     @tip 你的追捕任务完成了,目前完成($currentN)/20个,已连续完成($comboN)个。|你($type1)死了($type2)|你要攻击谁
                     relive
                     [if](type1)!= null
                        relive
                        [if](DieToReset) == 已开启
                           $to 扬州城-衙门正厅
                           ask2 {程药发}
                     [break]
                 [if] (DieToReset) == 已关闭
                     ($tb)=(start_h)*60-(:hour)*60-(start_m)+(:minute)
                     //@print 已耗时(tb)
                     [if](tb)>10
                        [break]               
              --->
              @cmdDelay 300
              $to (dir1)-(dir2)
              [if] (dir1) == 武当派
                  [if](dir2) == 林间小径
                      go south
                  jh fam 1 start
                  go north
                  go south;go west
                  go west
                  go east;go northup
                  go north
                  go east
                  go west;go west
                  go northup
                  go northup
                  go northup
                  go north
                  go north
                  go north
                  go north
                  go north
                  go north
              [else if] (dir1) == 华山派
                  jh fam 3 start
                  go eastup
                  go southup
                  jumpdown
                  go southup
                  go south
                  go east
                  jh fam 3 start
                  go westup
                  go north
                  go east
                  go west;go north
                  go east
                  go west;go north
                  go south[3];go west
                  go east;go south
                  go southup
                  go southup
                  look bi;break bi;go enter
                  go westup
                  go westup
                  jumpup
              [else if] (dir1) == 少林派
                  [if](dir2) == 竹林
                      go south
                  jh fam 2 start
                  go north
                  go west
                  go east;go east
                  go west;go north
                  go northup
                  go southdown;go northeast
                  go northwest
                  go southwest
                  go northeast;go north
                  go east
                  go west;go west
                  go east;go north
                  go east
                  go west;go west
                  go east;go north
                  go west
                  go east;go north
                  go north   
              [else if] (dir1) == 峨眉派
                  [if](dir2) == 走廊
                      go north
                      go south[2]
                      go north;go east[2]
                  jh fam 4 start
                  go northup
                  go east
                  go west;go southdown;go west
                  go south
                  go east
                  go east
                  go west;go south
                  go north;go west;go south
                  go north;go west
                  go south
                  go south
                  go north;go north;go west
                  go east;go north
                  go north
              [else if] (dir1) == 逍遥派
                  [if](dir2) == 林间小道
                      go west;go north
                      go south;go west
                      go east;go south
                  [else if](dir2) == 木屋
                      go south[4]
                  [else if](dir2) == 地下石室
                      go up
                  jh fam 5 start
                  go north
                  go north
                  jh fam 5 start;go east
                  go north
                  go south;go south
                  go south
                  jh fam 5 start;go west
                  go south
                  jh fam 5 start;go south
                  go south
                  jh fam 5 start;go down
                  go down
              [else if] (dir1) == 丐帮
                  [if](dir2) == 暗道
                      go east
                      go east[2]
                      go east
                  jh fam 6 start
                  go down
                  go east
                  go east
                  go east
                  go up
                  go down;go east
                  go east
                  go up
    recordGains->
    stopSSAuto->
    @renew
    
    //追捕后复原
    @cmdDelay 1000
    @cd
    (AZB_action)
    
    复制上方代码

    2019.4.3更新自定义版
    矮大瓜@自定义自动追捕·流程@1554291908959

    // customize_auto_zhuibu v2.1
    <-stopSSAuto
    <-recordGains
    [if] (ZBWaitCD) == null
       ($ZBWaitCD) = 15
    [if] (ZBMax) == null
       ($ZBMax) = 52
    [if] (ZBcdskill) == null
       ($ZBcdskill) = ^none
    [if] (ZBeq) == null
       ($ZBeq) = 0
    [if] (AZBeq) == null
       ($AZBeq) = 0
    [if] (ZBskill) == null||(ZBskill) == ^none
       ($ZBskill) = 0,0,0,0,0,0,0,0,0,0
    [if] (AZBskill) == null
       ($AZBskill) = 0,0,0,0,0,0,0,0,0,0
    [if] (ZBauto_pfm) == null
       ($ZBauto_pfm) = 0
    [if] (AZBauto_pfm) == null
       ($AZBauto_pfm) = 0
    [if](AZB_action) == null
       ($AZB_action) = $zdwk
    #input ($ZBWaitCD) = 从此次追捕开始,等待技能冷却,(ZBWaitCD)
    #input ($ZBcdskill) = 需要cd的技能使用英文逗号隔开或^不需要cd的技能,(ZBcdskill)
    #input ($ZBMax) = 最高连续追捕数达到后自动放弃,(ZBMax)
    #select ($DieToReset) = 死亡自动重置,已开启|已关闭,已关闭
    #input ($AZB_action) = 追捕完行为,(AZB_action)
    #input ($ZBeq) = 追捕开始换套装数字,(ZBeq)
    #input ($AZBeq) = 追捕结束换套装数字,(AZBeq)
    #input ($ZBskill) = 追捕开始换技能;顺序为拳脚内功轻功招架刀法剑法杖法棍法鞭法暗器,(ZBskill)
    #input ($AZBskill) = 追捕结束换技能;顺序为拳脚内功轻功招架刀法剑法杖法棍法鞭法暗器,(AZBskill)
    #input ($ZBauto_pfm) = 追捕开始换自动出招顺序,(ZBauto_pfm)
    #input ($AZBauto_pfm) = 追捕结束换自动出招顺序,(AZBauto_pfm)
    
    
    #config
    
    stopstate
    //追捕前准备
    @cd
    [if](ZBeq) != 0
       $eq (ZBeq)
       $wait 1000
    ($skill) = 'unarmed','force','dodge','parry','blade','sword','staff','club','whip','throwing'
    @js ($skill_num) = [(skill)].length
    ($num)=0
    [while](num) < (skill_num)
       @js ($base_skill) = [(skill)][(num)]
       @js ($spe_skill) = [(ZBskill)][(num)]
       [if](spe_skill) != 0
          enable (base_skill) (spe_skill)
       ($num) = (num) + 1
    [if](ZBauto_pfm) != 0
       @js WG.Send("setting auto_pfm (ZBauto_pfm)")
    
    
    @cmdDelay 1000
    @toolbar tasks
    @task 追杀逃犯:目前完成($currentN)/20个,共连续完成($comboN)个|追杀逃犯:($empty)目前完成($currentN)/20个,共连续完成($comboN)个
    
    
    [while](currentN) < 20
       @renew
       @until (:status xuruo) == false
       
       [if](comboN)>=(ZBMax)
          $to 扬州城-衙门正厅
          ask1 {程药发}
          ask2 {程药发}
          ($comboN) = 0
       [if](comboN)>=(ZBWaitCD)
          @cd (ZBcdskill)
    
       $to 扬州城-衙门正厅
       ($olddir1) = (dir1)
       ($olddir2) = (dir2)
       @print (olddir1)
       ($escapee) = null
       
       [while] (escapee) == null
          ask1 {程药发}
          @toolbar tasks
          @task 追杀逃犯:($escapee),据说最近在($dir1)-($dir2)出现过,你还有($time)去寻找他,目前完成($currentN)/20个,共连续完成($comboN)个。|追杀逃犯:目前完成($currentN)/20个,共连续完成($comboN)个
    
       [if](olddir1) != (dir1) && (olddir2) != (dir2)
           ($start_h) = (:hour)
           ($start_m) = (:minute)
    
       $wait 500
    
       [while] {(escapee)}? == null
              <---
                 @cmdDelay 1000
                 [if] {(escapee)}? != null
                     ($type1) = null
                     kill {(escapee)}
    
                     @until {(escapee)的尸体}? != null | {r(escapee)}? == null | (:combating) == false
                     @tip 你的追捕任务完成了,目前完成($currentN)/20个,已连续完成($comboN)个。|你($type1)死了($type2)|你要攻击谁
                     relive
                     [if](type1)!= null
                        relive
                        [if](DieToReset) == 已开启
                           $to 扬州城-衙门正厅
                           ask2 {程药发}
                     [break]
                 [if] (DieToReset) == 已关闭
                     ($tb)=(start_h)*60-(:hour)*60-(start_m)+(:minute)
                     //@print 已耗时(tb)
                     [if](tb)>10
                        [break]               
              --->
              @cmdDelay 300
              $to (dir1)-(dir2)
              [if] (dir1) == 武当派
                  [if](dir2) == 林间小径
                      go south
                  jh fam 1 start
                  go north
                  go south;go west
                  go west
                  go east;go northup
                  go north
                  go east
                  go west;go west
                  go northup
                  go northup
                  go northup
                  go north
                  go north
                  go north
                  go north
                  go north
                  go north
              [else if] (dir1) == 华山派
                  jh fam 3 start
                  go eastup
                  go southup
                  jumpdown
                  go southup
                  go south
                  go east
                  jh fam 3 start
                  go westup
                  go north
                  go east
                  go west;go north
                  go east
                  go west;go north
                  go south[3];go west
                  go east;go south
                  go southup
                  go southup
                  look bi;break bi;go enter
                  go westup
                  go westup
                  jumpup
              [else if] (dir1) == 少林派
                  [if](dir2) == 竹林
                      go south
                  jh fam 2 start
                  go north
                  go west
                  go east;go east
                  go west;go north
                  go northup
                  go southdown;go northeast
                  go northwest
                  go southwest
                  go northeast;go north
                  go east
                  go west;go west
                  go east;go north
                  go east
                  go west;go west
                  go east;go north
                  go west
                  go east;go north
                  go north   
              [else if] (dir1) == 峨眉派
                  [if](dir2) == 走廊
                      go north
                      go south[2]
                      go north;go east[2]
                  jh fam 4 start
                  go northup
                  go east
                  go west;go southdown;go west
                  go south
                  go east
                  go east
                  go west;go south
                  go north;go west;go south
                  go north;go west
                  go south
                  go south
                  go north;go north;go west
                  go east;go north
                  go north
              [else if] (dir1) == 逍遥派
                  [if](dir2) == 林间小道
                      go west;go north
                      go south;go west
                      go east;go south
                  [else if](dir2) == 木屋
                      go south[4]
                  [else if](dir2) == 地下石室
                      go up
                  jh fam 5 start
                  go north
                  go north
                  jh fam 5 start;go east
                  go north
                  go south;go south
                  go south
                  jh fam 5 start;go west
                  go south
                  jh fam 5 start;go south
                  go south
                  jh fam 5 start;go down
                  go down
              [else if] (dir1) == 丐帮
                  [if](dir2) == 暗道
                      go east
                      go east[2]
                      go east
                  jh fam 6 start
                  go down
                  go east
                  go east
                  go east
                  go up
                  go down;go east
                  go east
                  go up
    recordGains->
    stopSSAuto->
    @renew
    
    //追捕后复原
    @cmdDelay 1000
    @cd
    [if](AZBeq) != 0
       $eq (AZBeq)
       $wait 1000
    ($num)=0
    [while](num) < (skill_num)
       @js ($base_skill) = [(skill)][(num)]
       @js ($spe_skill) = [(AZBskill)][(num)]
       [if](spe_skill) != 0
          enable (base_skill) (spe_skill)
       ($num) = (num) + 1
    [if](AZBauto_pfm) != 0
       @js WG.Send("setting auto_pfm (AZBauto_pfm)")
    
    @cd
    (AZB_action)
    
    复制上方代码

    2019.3.6
    已解决问题:

    • 可选择死亡后是否放弃追捕@jicki
    • 现在顺序为疗伤-检测虚弱-cd技能,@qwer68588 @jicki
    • 峨眉派->峨嵋派已修复@马丁
    • 追捕超时自动跳出

    暂时无法解决问题:

    • “你追捕的逃犯被别人击杀,你的任务失败了。”的情况(征求可以吼死别人逃犯的大佬配合测试)
    • 从已开始的追捕开始流程的情况(需要等Raid更新从任务板获取信息)

    2019.3.8

    • 已实现从任务版获取任务,可随时开始追捕
    • 增加了开始流程停止boss和喜宴、结束后恢复
    • 以及看起来好像没什么用的战利品统计

    待实现:

    • 逃犯被他人击杀的情况(啥时候能等到一个能吼死别人逃犯的大佬一起测试,没有的话就不做了

    3.12更新

    • cd技能自动保存,不需要每次手动填写

    4.2更新

    • 快速走图
    • 战前战后装备、技能设置


  • @矮大瓜 感谢分享,今天比较忙,一会看一下 😁



  • @矮大瓜

    [break] 是从 [while] 中跳出,没找到 [while] 所以报编译错误


  • 武圣

    @Bob-cn

    [if] (ZBWaitCD) == null
       ($ZBWaitCD) = 15
    //等待技能冷却的追捕次数
    [if] (ZBMax) == null
       ($ZBMax) = 18
    //最高追捕次数,到达后重置
    #input ($ZBWaitCD)=从此次追捕开始,等待技能冷却,(ZBWaitCD)
    #input ($ZBMax)=最高连续追捕数,(ZBMax)
    #config
    
    stopstate
    
    ($currentN) = 0
    [while](currentN) < 20
       @renew
       $to 扬州城-衙门正厅;
       ask1 {程药发}
       @tip 程药发对你说道:($escapee)作恶多端,还请($gender)为民除害,听说他最近在($dir1)-($dir2)出现过。|程药发对你说道:最近($finish)在逃的逃犯了,你先休息下吧。
       [if](finish) != null
           [break]
       $wait 500
       
       [while] {(escapee)}? == null
              <---
                 [if] {(escapee)}? != null
                     kill {(escapee)}
                     @until (:combating) == false
                     @tip 你的追捕任务完成了,目前完成($currentN)/20个,已连续完成($comboN)个。|你($type1)死了($type2)|你追捕的逃犯被别人击杀,你的任务失败了。
    
                     [if](type1)!= null
                        relive
                        @dazuo
                        @liaoshang
                        $to 扬州城-衙门正厅
                        ask2 {程药发}
                      [if](comboN)>=(ZBMax)
                        $to 扬州城-衙门正厅
                        ask2 {程药发}
                     [if](comboN)>=(ZBWaitCD)
                        @cd ^force.xi
                        ////修改此处定义不参与cd技能
                     [break]
              --->
              $to (dir1)-(dir2)
              [if] (dir1) == 武当派
                  jh fam 1 start
                  go north
                  go south
                  go west
                  go west
                  go east
                  go northup
                  go north
                  go east
                  go west
                  go west
                  go northup
                  go northup
                  go northup
                  go north
                  go north
                  go north
                  go north
                  go north
                  go north
              [else if] (dir1) == 华山派
                  jh fam 3 start
                  go eastup
                  go southup
                  jumpdown
                  go southup
                  go south
                  go east
                  jh fam 3 start
                  go westup
                  go north
                  go east
                  go west
                  go north
                  go east
                  go west
                  go north
                  go south
                  go south
                  go south
                  go west
                  go east
                  go south
                  go southup
                  go southup
                  look bi
                  break bi
                  go enter
                  go westup
                  go westup
                  jumpup
              [else if] (dir1) == 少林派
                  jh fam 2 start
                  go north
                  go west
                  go east
                  go east
                  go west
                  go north
                  go northup
                  go southdown
                  go northeast
                  go northwest
                  go southwest
                  go northeast
                  go north
                  go east
                  go west
                  go west
                  go east
                  go north
                  go west
                  go east
                  go east
                  go west
                  go north
                  go west
                  go east
                  go north
                  go north   
              [else if] (dir1) == 峨眉派
                  jh fam 4 start
                  go northup
                  go east
                  go west
                  go southdown
                  go west
                  go south
                  go east
                  go east
                  go west
                  go south
                  go north
                  go west
                  go south
                  go north
                  go west
                  go south
                  go south
                  go north
                  go north
                  go west
                  go east
              [else if] (dir1) == 逍遥派
                  jh fam 5 start
                  go north
                  go north
                  go south
                  go south
                  go east
                  go north
                  go south
                  go south
                  go south
                  go north
                  go north
                  go west
                  go west
                  go south
                  go north
                  go east
                  go south
                  go south
                  go north
                  go north
                  go down
                  go down
              [else if] (dir1) == 丐帮
                  jh fam 6 start
                  go down
                  go east
                  go east
                  go east
                  go up
                  go down
                  go east
                  go east
                  go up
    $zdwk;
    //修改此处定义追捕完后行为
    
    复制上方代码

    重新改了下,现在这个找不到逃犯会走遍整个门派地图,借了别人号试了下暂没有问题,求还没做追捕的大佬测试一下



  • @矮大瓜

    这么 666666666 吗,可惜我的号做完了,谁还没做帮忙测试哇 👍👍👍👍👍👍



  • @矮大瓜 我先瞅瞅代码怎么写的,学习学习哈 😁



  • @矮大瓜

    代码看起来好像没什么问题,建议等待冷却的技能也写成 #input

    这里:

    @cd ^force.xi
    ////修改此处定义不参与cd技能
    
    复制上方代码

  • 武圣

    @Bob-cn

    #input ($skill) = cd技能,若多个技能用,隔开,若仅部分技能不需要cd,开头使用^(skill)
    
    复制上方代码
    @cd (skill)
    
    复制上方代码

    多个技能能这样用吗?看之前老实人大佬的脚本里cd两个技能需要用&&连接



  • @矮大瓜 多个技能用 , 连接

    说明文字里面不能有英文的,



  • @矮大瓜

    @cd sword.chan,unarmed.san 多个技能

    表示等待这两个技能的 CD






  • 武圣

    @Bob-cn
    1.cd技能input的问题:说明文字里不能有,但是传参应该可以有英文逗号吧?直接运行@cd (skill)应该没问题?
    2.最原来的版本其实就是枚举了名字重复的地点,想着循环地图也能解决这个问题,第二版没有另外写,现在版本已经把枚举加上了。
    3.死亡是否放弃的选择项加上了,不放弃,回到衙门回复“你不是正在追捕吗?”,因为dir1和dir2的值还在,应该后面继续运行没问题。开始纠结了老半天要是不放弃,超过10分钟了还要回衙门再放弃一次,后来想起来过了十分钟会自动失败,回衙门应该会自动产生新的dir1和dir2,所以应该没问题。

    [if] (ZBWaitCD) == null
       ($ZBWaitCD) = 15
    //等待技能冷却的追捕次数
    [if] (ZBMax) == null
       ($ZBMax) = 18
    //最高追捕次数,到达后重置
    ($skill) = ^none
    #input ($ZBWaitCD)=从此次追捕开始,等待技能冷却,(ZBWaitCD)
    #input ($skill) = cd技能,若多个技能用英文逗号隔开,若仅部分技能不需要cd,开头使用^,(skill)
    #input ($ZBMax)=最高连续追捕数,(ZBMax)
    #select ($DieToReset) =死亡自动重置,已开启|已关闭
    #config
    
    stopstate
    
    ($currentN) = 0
    [while](currentN) < 20
    
       @renew
       $to 扬州城-衙门正厅;
       ask1 {程药发}
       @tip 程药发对你说道:($escapee)作恶多端,还请($gender)为民除害,听说他最近在($dir1)-($dir2)出现过。|程药发对你说道:最近($finish)在逃的逃犯了,你先休息下吧。|你不是在追捕吗?($sth)//这句原句记不太清,明天再改
              
       [if](finish) != null
           [break]
       $wait 500
       
       [while] {(escapee)}? == null
              <---
                 [if] {(escapee)}? != null
                     kill {(escapee)}
                     @until (:combating) == false
                     @tip 你的追捕任务完成了,目前完成($currentN)/20个,已连续完成($comboN)个。|你($type1)死了($type2)|你追捕的逃犯被别人击杀,你的任务失败了。
    
                     [if](type1)!= null
                        relive
                        @dazuo
                        @liaoshang
                        [if](DieToReset)==已开启
                           $to 扬州城-衙门正厅
                           ask2 {程药发}
                      [if](comboN)>=(ZBMax)
                        $to 扬州城-衙门正厅
                        ask2 {程药发}
                     [if](comboN)>=(ZBWaitCD)
                        @cd (skill)
                        ////修改此处定义不参与cd技能
                     [break]
              --->
              $to (dir1)-(dir2)
              [if] (dir1) == 武当派
                  [if](dir2) == 林间小径
                      go south
                  jh fam 1 start
                  go north
                  go south
                  go west
                  go west
                  go east
                  go northup
                  go north
                  go east
                  go west
                  go west
                  go northup
                  go northup
                  go northup
                  go north
                  go north
                  go north
                  go north
                  go north
                  go north
              [else if] (dir1) == 华山派
                  jh fam 3 start
                  go eastup
                  go southup
                  jumpdown
                  go southup
                  go south
                  go east
                  jh fam 3 start
                  go westup
                  go north
                  go east
                  go west
                  go north
                  go east
                  go west
                  go north
                  go south
                  go south
                  go south
                  go west
                  go east
                  go south
                  go southup
                  go southup
                  look bi
                  break bi
                  go enter
                  go westup
                  go westup
                  jumpup
              [else if] (dir1) == 少林派
                  [if](dir2) == 竹林
                      go south
                  jh fam 2 start
                  go north
                  go west
                  go east
                  go east
                  go west
                  go north
                  go northup
                  go southdown
                  go northeast
                  go northwest
                  go southwest
                  go northeast
                  go north
                  go east
                  go west
                  go west
                  go east
                  go north
                  go west
                  go east
                  go east
                  go west
                  go north
                  go west
                  go east
                  go north
                  go north   
              [else if] (dir1) == 峨眉派
                  [if](dir2) == 走廊
                      go north
                      go south[2]
                      go north;go east[2]
                  jh fam 4 start
                  go northup
                  go east
                  go west
                  go southdown
                  go west
                  go south
                  go east
                  go east
                  go west
                  go south
                  go north
                  go west
                  go south
                  go north
                  go west
                  go south
                  go south
                  go north
                  go north
                  go west
                  go east
              [else if] (dir1) == 逍遥派
                  [if](dir2) == 林间小道
                      go west;go north
                      go south;go west
                      go east;go south
                  [else if](dir2) == 木屋
                      go south[4]
                  [else if](dir2) == 地下石室
                      go up
                  jh fam 5 start
                  go north
                  go north
                  go south
                  go south
                  go east
                  go north
                  go south
                  go south
                  go south
                  go north
                  go north
                  go west
                  go west
                  go south
                  go north
                  go east
                  go south
                  go south
                  go north
                  go north
                  go down
                  go down
              [else if] (dir1) == 丐帮
                  [if](dir2) == 暗道
                      go east
                      go east[2]
                      go east
                  jh fam 6 start
                  go down
                  go east
                  go east
                  go east
                  go up
                  go down
                  go east
                  go east
                  go up
    $zdwk;
    //修改此处定义追捕完后行为
    
    复制上方代码


  • @矮大瓜 大佬辛苦了,明天估计会有不少人测试,今天这时候估计都做完了 😁

    另外,把最新版本发到主楼上去吧

    赞赞赞赞赞 👍👍👍👍👍👍


  • 武圣

    @Bob-cn 😬 我明天早上自己测试下了,再在主楼更新吧



  • @矮大瓜 好哒



  • @矮大瓜【更新见4楼|求测试】自动追捕流程 中说:

    说明文字里不能有,但是传参应该可以有英文逗号吧?直接运行@cd (skill)应该没问题?

    是的,变量的值里面有没事;运行可以的。



  • 惊了,大瓜哥哥悄悄在这里做自动追捕,收藏了。


  • 武圣

    追捕 死亡以后~~会 自动 放弃 任务? 不会重新打吗?



  • @矮大瓜
    满血武庙疗伤可能卡住,建议先疗伤,再等待cd



  • 你追捕的犯人被人杀了,追捕失败。出现这种情况脚本会卡死。

    刚另一次脚本峨眉搜索走到练功房没找到犯人,也卡死(怀疑是进练功房时候犯人正好出房间,我手动出去发现犯人击杀后流程恢复正常)


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