导航

    江湖客栈

    • 注册
    • 登录
    • 搜索
    1. 主页
    2. koyodakla
    K
    • 资料
    • 关注
    • 粉丝
    • 主题
    • 帖子
    • 最佳
    • 群组

    koyodakla

    @koyodakla

    -1
    声望
    22
    帖子
    43
    资料浏览
    0
    粉丝
    0
    关注
    注册时间 最后登录

    koyodakla 关注

    koyodakla 发布的帖子

    • RE: 请求大佬帮忙修改杀手楼门派战触发。

      // 门派战叫杀(杀手版)
      // 适用于杀手,其他门派要用也行,但不会限定敌对门派
      // 四区白三三
      // 更新时间:2020.04.03
      // 感谢二区【野卡拉】大佬参与测试
      // 频道:世界
      // 发言人:逍遥子|灭绝|岳不群|张三丰|洪七公|玄难
      // 关键字:格杀勿论
      @cmdDelay 0
      [if] (MPing) == true
      [if] (MPhour) != (:hour)
      ($MPing) = false
      [if] (MPing) == false || (MPing) == null
      @js ($mpname) = var re=/(少林|逍遥|峨眉|丐帮|武当|华山)/;var ta=re.exec('(content)');if(ta!=null){ta[0]}else{'null'}
      [if] (mpname) != null && (:living) == true
      ($MPing) = true
      ($MPhour) = (:hour)
      stopstate
      [if] (mpname) == 峨眉 || (mpzm) == 灭绝
      $to 峨眉派-清修洞
      ($mpplace) = 峨眉派-清修洞
      ($zmname) = 灭绝
      [else if] (mpname) == 武当 || (mpzm) == 张三丰
      $to 武当派-后山小院
      ($mpplace) = 武当派-后山小院
      ($zmname) = 张三丰
      [else if] (mpname) == 少林 || (mpzm) == 玄难
      $to 少林派-方丈楼
      ($mpplace) = 少林派-方丈楼
      ($zmname) = 玄难
      [else if] (mpname) == 华山 || (mpzm) == 岳不群
      $to 华山派-客厅
      ($mpplace) = 华山派-客厅
      ($zmname) = 岳不群
      [else if] (mpname) == 逍遥 || (mpzm) == 逍遥子
      $to 逍遥派-地下石室
      ($mpplace) = 逍遥派-地下石室
      ($zmname) = 逍遥子
      [else if] (mpname) == 丐帮 || (mpzm) == 洪七公
      $to 丐帮-林间小屋
      ($mpplace) = 丐帮-林间小屋
      ($zmname) = 洪七公
      @until (:room) == (mpplace)
      kill {r(zmname)}?
      @until (:combating) == false || (:living) == false
      ($MPing) = false
      relive
      @renew
      @wait 3000
      $zdwk

      发布在 天字上房
      K
      koyodakla
    • RE: 求自动练到上限后挖矿的设置方法

      @柱子叔 在 求自动练到上限后挖矿的设置方法 中说:

      lianxi unarmed,lianxi force,lianxi dodge,lianxi sword,lianxi parry,lianxi whip,lianxi blade,lianxi staff,lianxi throwing,lianxi club,wakuang

      监控文字:你的潜能不够
      然后去挖苦

      发布在 客栈大厅
      K
      koyodakla
    • RE: 自动押镖怎么监控九阴状态
       ```
      

      [if] (:status force) == false
      @cd force.cui

      发布在 天字上房
      K
      koyodakla
    • RE: 古墓偷渡+1

      改造了一下,现在如果有九阴就直接击杀,无九阴则等待九阴CD。
      unarmed.duo可以根据实际情况改

      // raid.flow
      // raid.flow
      #input ($repeat) = 重复次数,1
      #config
      <-stopSSAuto
      <-recordGains
      ($num) = 0
      stopstate
      [while] (num) < (repeat)
          jh fb 29 start2;cr gumu/gumukou 1 0;
          go enter;go east
          @cd unarmed.duo
          [if] (:status force) == false
              @cd force.cui
              @kill 小龙女
          [else]
              @kill 小龙女
          cr;cr over
          ($num) = (num) + 1
      stopSSAuto->
      recordGains->
           @renew
           $zdwk
      
      发布在 天字上房
      K
      koyodakla
    • RE: 修改的武塔脚本

      改了了下血刀脱内功的时机,90层以上没有九阴内功buff才脱内功

      // raid.flow
      <-stopSSAuto
      <-recordGains
      [if] (WudaoWaitCDLevel) == null
          ($WudaoWaitCDLevel) = 75
      [if] (Wudaoliaoshang) == null
          ($Wudaoliaoshang) = 75
      [if] (WudaoWaitCDExp) == null
          ($WudaoWaitCDExp) = ^none
      [if] (WudaoManualMaxLevel) == null
          ($WudaoManualMaxLevel) = 84
      [if] (HpThreshold) == null
          ($HpThreshold) = 90
      [if] (MpThreshold) == null
          ($MpThreshold) = 70
      ($Blade) = 否
      [if] (:kf_dao) == xuedao
          ($Blade) = 是
          @print 判断为血刀使用者
      [if] (Restart) == null
          ($Restart) = 是
      [if] (Shop) == null
          ($Shop) = 否
      [if] (Speedwudao) == null
          ($Speedwudao) = 500
      [if] (Rekill) == null
          ($Rekill) = 5
      ($rekill) = 0
      #input ($WudaoWaitCDLevel)=从此层开始,等待技能冷却,(WudaoWaitCDLevel)
      #input ($Wudaoliaoshang)=从此层开始,开始每层原地疗伤,(Wudaoliaoshang)
      #input ($Rekill)=挑战失败重新挑战次数,(Rekill)
      #input ($WudaoWaitCDExp)=等待以下技能冷却,(WudaoWaitCDExp)
      #input ($WudaoManualMaxLevel)=从此层开始扫荡符扫荡,(WudaoManualMaxLevel)
      #input ($Speedwudao)= 操作间隔时间,(Speedwudao)
      #select ($Restart) = 是否重置武塔,是|否,(Restart)
      #select ($HpThreshold) = 疗伤,当气血低于百分比,100|90|80|70|60|50|40|30|20|10,(HpThreshold)
      #select ($MpThreshold) = 打坐,当内力低于百分比,100|90|80|70|60|50|40|30|20|10,(MpThreshold)
      #select ($Shop) = 是否买扫荡符,是|否,(Shop)
      #config
      ($HpPer) = (HpThreshold)/100
      ($MpPer) = (MpThreshold)/100
      @cmdDelay (Speedwudao)
      [if] {b扫荡符}? != null
          ($Sdf) = {b扫荡符#}
          @print 拥有扫荡符{b扫荡符#}个
      
      stopstate
      [if] (:hpPer) < (HpPer) || (:mpPer) < (MpPer)
          [if] (Blade) == 否
              @renew
          [if] (Blade) == 是
              [if] (:hpPer) < 0.05
                 @liaoshang
                 @tip 你的气血恢复了
                 stopstate
              [if] (:mpPer) < 0.30
                 @renew
                 
         
      jh fam 9 start
      [if] (Restart) == 是
          select {r守门人};ask1 {r守门人}
          @tip 从头开始挑战|已经重置
      jh fam 9 start
      @tip 你目前可以直接去挑战第($level)层
      go enter
          
      [while] true
          @print <hiy>目前楼层:(level)层</hiy>
          [if] (level) >= (WudaoManualMaxLevel)
              [break]
          [if] (level) >= (WudaoWaitCDLevel)
              @cd (WudaoWaitCDExp)
              [if] (Blade) == 是 && (:status force) == false
                  ($force)=(:kf_nei)
                  enable force none
                  enable force (force)
          go up
          kill {r武道塔守护者}
          @until {r武道塔守护者}? == null || (:combating) == true
          @until {r武道塔守护者}? == null || (:combating) == false
          [if] {r武道塔守护者}? != null
              [if] (rekill) < (Rekill)
                  ($rekill) = (rekill) + 1
                  @print <hiy>挑战失败(rekill)次</hiy>
                  @renew
                  jh fam 9 start;go enter
              [else]
                  [break]
                  @print <hiy>超出挑战失败次数,停止进行</hiy>
          [else]
              ($level) = (level) + 1
              [if] (:hpPer) < (HpPer) || (:mpPer) < (MpPer)
                  [if] (Blade) == 否
                      @renew
                      jh fam 9 start;go enter
                  [if] (Blade) == 是
                      [if] (:hpPer) < 0.10
                          @to 扬州城-武庙
                          @await 500
                          liaoshang
                          @tip 你的气血恢复了
                          stopstate
                          jh fam 9 start;go enter
                      [if] (:mpPer) < 0.30
                          @renew
                          jh fam 9 start;go enter
              [if] (level) >= (Wudaoliaoshang) + 1
                  $to 扬州城-武庙
                  @await 500
                  @liaoshang
                  jh fam 9 start
                  go enter
      
      ($num)=0
      jh fam 9 start
      select {r守门人};ask2 {r守门人}
      @tip 用不着快速挑战了|不用快速挑战|快速挑战需要($num)张扫荡符
      [if] (level) >= (WudaoManualMaxLevel)
          [if] (num) > 0
              [if] (Shop) == 是
                  [if] (num) > (sdf)
                      ($num) = (num)-(sdf)
                      shop 0 (num)
          select {r守门人};ask2 {r守门人};ask3 {r守门人}
          @tip 你的扫荡符不够|挑战完成|用不着快速挑战了|不用快速挑战
      [else]
          @print <hir>挑战失败层数低于扫荡层数,未进行扫荡。</hir>
      
      recordGains->
      stopSSAuto->
      stopstate;$zdwk
      
      发布在 天字上房
      K
      koyodakla
    • RE: 如何利用 2.2.1 新增的时间预置变量,编写定时流程

      @Bob-cn 在 如何利用 2.2.1 新增的时间预置变量,编写定时流程 中说:

      @wait 1000
      

      定时流程和定时触发器的区别在哪里?

      发布在 更新日志区
      K
      koyodakla
    • RE: 修改的武塔脚本

      @insoyang 加武道守护者判断加上去就行了,试着改了一下,可以用了

      // raid.flow
      <-stopSSAuto
      <-recordGains
      [if] (WudaoWaitCDLevel) == null
          ($WudaoWaitCDLevel) = 75
      [if] (Wudaoliaoshang) == null
          ($Wudaoliaoshang) = 75
      [if] (WudaoWaitCDExp) == null
          ($WudaoWaitCDExp) = ^none
      [if] (WudaoManualMaxLevel) == null
          ($WudaoManualMaxLevel) = 84
      [if] (HpThreshold) == null
          ($HpThreshold) = 90
      [if] (MpThreshold) == null
          ($MpThreshold) = 70
      ($Blade) = 否
      [if] (:kf_dao) == xuedao
          ($Blade) = 是
          @print 判断为血刀使用者
      [if] (Restart) == null
          ($Restart) = 是
      [if] (Shop) == null
          ($Shop) = 否
      [if] (Speedwudao) == null
          ($Speedwudao) = 500
      [if] (Rekill) == null
          ($Rekill) = 5
      ($rekill) = 0
      #input ($WudaoWaitCDLevel)=从此层开始,等待技能冷却,(WudaoWaitCDLevel)
      #input ($Wudaoliaoshang)=从此层开始,开始每层原地疗伤,(Wudaoliaoshang)
      #input ($Rekill)=挑战失败重新挑战次数,(Rekill)
      #input ($WudaoWaitCDExp)=等待以下技能冷却,(WudaoWaitCDExp)
      #input ($WudaoManualMaxLevel)=从此层开始扫荡符扫荡,(WudaoManualMaxLevel)
      #input ($Speedwudao)= 操作间隔时间,(Speedwudao)
      #select ($Restart) = 是否重置武塔,是|否,(Restart)
      #select ($HpThreshold) = 疗伤,当气血低于百分比,100|90|80|70|60|50|40|30|20|10,(HpThreshold)
      #select ($MpThreshold) = 打坐,当内力低于百分比,100|90|80|70|60|50|40|30|20|10,(MpThreshold)
      #select ($Shop) = 是否买扫荡符,是|否,(Shop)
      #config
      ($HpPer) = (HpThreshold)/100
      ($MpPer) = (MpThreshold)/100
      @cmdDelay (Speedwudao)
      [if] {b扫荡符}? != null
          ($Sdf) = {b扫荡符#}
          @print 拥有扫荡符{b扫荡符#}个
      
      stopstate
      [if] (:hpPer) < (HpPer) || (:mpPer) < (MpPer)
          [if] (Blade) == 否
              @renew
          [if] (Blade) == 是
              [if] (:hpPer) < 0.05
                 @liaoshang
                 @tip 你的气血恢复了
                 stopstate
              [if] (:mpPer) < 0.30
                 @renew
                 
      [if] (Blade) == 是
          ($force)=(:kf_nei)
          enable force none
          enable force (force)
          
      jh fam 9 start
      [if] (Restart) == 是
          select {r守门人};ask1 {r守门人}
          @tip 从头开始挑战|已经重置
      jh fam 9 start
      @tip 你目前可以直接去挑战第($level)层
      go enter
          
      [while] true
          @print <hiy>目前楼层:(level)层</hiy>
          [if] (level) >= (WudaoManualMaxLevel)
              [break]
          [if] (level) >= (WudaoWaitCDLevel)
              @cd (WudaoWaitCDExp)
          go up
          kill {r武道塔守护者}
          @until {r武道塔守护者}? == null || (:combating) == true
          @until {r武道塔守护者}? == null || (:combating) == false
          [if] {r武道塔守护者}? != null
              [if] (rekill) < (Rekill)
                  ($rekill) = (rekill) + 1
                  @print <hiy>挑战失败(rekill)次</hiy>
                  @renew
                  jh fam 9 start;go enter
              [else]
                  [break]
                  @print <hiy>超出挑战失败次数,停止进行</hiy>
          [else]
              ($level) = (level) + 1
              [if] (:hpPer) < (HpPer) || (:mpPer) < (MpPer)
                  [if] (Blade) == 否
                      @renew
                      jh fam 9 start;go enter
                  [if] (Blade) == 是
                      [if] (:hpPer) < 0.10
                          @to 扬州城-武庙
                          @await 500
                          liaoshang
                          @tip 你的气血恢复了
                          stopstate
                          jh fam 9 start;go enter
                      [if] (:mpPer) < 0.30
                          @renew
                          jh fam 9 start;go enter
              [if] (level) >= (Wudaoliaoshang) + 1
                  $to 扬州城-武庙
                  @await 500
                  @liaoshang
                  jh fam 9 start
                  go enter
      
      ($num)=0
      jh fam 9 start
      select {r守门人};ask2 {r守门人}
      @tip 用不着快速挑战了|不用快速挑战|快速挑战需要($num)张扫荡符
      [if] (level) >= (WudaoManualMaxLevel)
          [if] (num) > 0
              [if] (Shop) == 是
                  [if] (num) > (sdf)
                      ($num) = (num)-(sdf)
                      shop 0 (num)
          select {r守门人};ask2 {r守门人};ask3 {r守门人}
          @tip 你的扫荡符不够|挑战完成|用不着快速挑战了|不用快速挑战
      [else]
          @print <hir>挑战失败层数低于扫荡层数,未进行扫荡。</hir>
      
      recordGains->
      stopSSAuto->
      stopstate;$zdwk
      
      
      
      发布在 天字上房
      K
      koyodakla
    • RE: 有木有自动打公告橙的代码

      只说打对应门派的功绩,感觉要写12个监控。
      监控ID:张三丰,监控关键字:逍遥派门下弟子击杀,命令:$to 逍遥派-地下石室;$killall
      监控ID:张三丰,监控关键字:丐帮门下弟子击杀,命令:$to 丐帮-林间小屋;$killall
      ……
      监控ID:洪七公,监控关键字:武当派门下弟子击杀,命令:$to 丐帮-林间小屋;$killall
      监控ID:逍遥子,监控关键字:武当派门下弟子击杀,命令:$to 逍遥派-地下石室;$killall
      ……

      发布在 地字上房
      K
      koyodakla
    • RE: 困难古墓,偷渡

      其实进去直接杀就行了,不用弹琴

      发布在 天字上房
      K
      koyodakla